3/30/2024 0 Comments Rpg maker mv 3d tileset![]() Tell me, how would I be able to set up the camera (and other settings?) to achive something that looks like your dungeon crawling example in the screenshots? I couldn't find a camera parameter. Sometimes it goes strange.Ī beautiful plugin sometimes has to sacrifice something. In the example below I was able to determine the same direction but could not know anymore. When the scene began to rotate I can no longer figure out how to walk the right way I'm probably sleepy and stop saying goodbye. We can't know if I have to delve into it. To determine It should be headed to Upper Right.ĭo you know how I can know where I point the Q and E camera? Where will I be, but the plugs look like? Will be a rotating scene, so I think it is too difficult and really messy I think it might be possible to know that the character is facing with the Q button or the E button, so I can switch where it should be. Regardless, when facing the camera to the left or to the right, then I can't move on correctly. While I am sorry for those I disappointed, I myself had ideas about how to use them together, I really have no plans of trying again. And QMovement due to having pixel collision checks is not exactly light either (also some things it doesn't have working properly, like vehicles, followers and mouse movements, even thoughQPathfinding fixes the mouse one the followers is literaly said to be just put there incomplete with no plans of bugfixing, and there is nothing there about vehicles) mv3d may have been optimized a lot, I think the word is "kudos"? for Dread_Nyanak, but it is still using 3d in javascript and thus not surprising it takes a bit from the pc - especially since I also use the dynamic shadows. sorry.Īs I said, both by themselves work great for me, but together they go really slow here.Īnd I do not like the idea aiming to make games for those with better computers than me, so I really doubt I will work on it again. I'm still going to make a controls-changing plugin and probably use what I got here for an 8-directions control plugin, but no, this compatibility patch is sorry for taking your topic's space.Ĭlick to expand.not a matter of taking my time in this one, I think. Not because it is hard to program, but because it isn't worthy to use. It is too annoying, and I am doing it on my own volution. But put them together, and I did not get to 10 the whole time I was testing. Not sure if it is my pc or what, but this plugin by itself takes a sec, maybe two to start, but fps after that is pretty high, almost 60 all the time. All I still need to do is add height sensing to diagonal - normal 4 directions are not only sensing height properly, they are also changing the directions when you turn the camera as the plugin was supposed to do. To everyone waiting for my compatibility patch between this plugin and QMovement.
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